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Cashout Event

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[Description]

Cashout is a dynamic PvP event system designed to spice up your server with high-risk, high-reward battles.

When the event starts, a cashout zone is spawned at a random location from a configurable pool of positions. Players must enter the zone and eliminate opponents inside to earn money. Each kill inside the active zone rewards the player instantly, making it a fast-paced fight for dominance.

This creates a competitive hotspot where players clash for cash, encouraging combat, strategy, and risk-taking.

[Features]

  • Dynamic Event Zones 
    • Event zones are spawned from a configurable pool of locations.  
    • Randomized zone selection keeps each event unique and unpredictable. 
  • Kill-to-Cash System 
    • Players earn money by killing opponents inside the active zone
    • Only kills within the zone boundaries are rewarded, preventing abuse. 
    • Reward amounts are configurable per kill. 
  • Competitive Gameplay 
    • Encourages PvP battles in high-risk areas.
    • Instant payouts keep the action fast-paced and rewarding.
    • Zones act as temporary hotspots, drawing players together for combat.
    • Once the requirement is met, the player must interact with the NPC to claim their prize.
  • Server-Side Control 
    • Fully synchronized kill tracking and rewards.
    • Configurable cooldowns between events.
    • Anti-exploit checks to ensure kills count only inside zones.

[Dependencies]

  • Server version must be 7290 or higher
  • Onesync Legacy or Onesync Infinity

[Optimization]

  • Runs at 0.00 - 0.01 ms when idle
  • Runs at 0.01 - 0.02 ms when active

[Editable Files]

  • cfg/cfg.lua
  • cfg/cfg_logs.lua
  • server/functions.lua

[This package contains]

  • core_pvp_cashout

[Documentation & Discord]