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Redzones

450e1120ed9c83c5cf8818cf668595ea7a7f6318.png

[Description]

The Redzone script introduces dynamic redzones to your FiveM server, offering two unique competitive modes that encourage PvP interaction and reward player skill. 

[Features]

  • Custom Redzones
    • Multiple redzones can be defined on the map. 
    • Each redzone has configurable position, radius, type (Domination or Elimination), and objectives.
    • Zones can be dynamically added, modified, or removed via config.
  • Domination Mode
    • Only one player can dominate the zone at a time.
    • Players must stay inside the zone for a configurable duration to complete domination.
    • Progress resets if the player leaves the zone before the timer finishes or dies.
    • Once domination is complete, the player becomes eligible to claim rewards from the NPC.
  • Elimination Mode
    • Players must eliminate opponents inside the redzone.
    • Kills are only counted if they occur within the zone boundaries.
    • Configurable kill count requirement before eligibility for rewards.
    • Once the requirement is met, the player must interact with the NPC to claim their prize.
  • NPC Reward System 
    • Dedicated NPC for reward collection.
    • Interaction available only if domination or elimination objectives are completed.
    • Rewards are fully configurable (money, items, weapons, etc.)
  • Notifications & Feedback  
    • Progress notifications (time remaining or kills left).
  • Server-Side Management   
    • Objective tracking synchronized across all players.
    • Anti-exploit checks for kills and zone progress.
    • Supports logging of redzone rewards for admin review. 

[Dependencies]

  • Server version must be 7290 or higher
  • Onesync Legacy or Onesync Infinity

[Optimization]

  • Runs at 0.00 - 0.01 ms when idle
  • Runs at 0.01 - 0.02 ms when active

[Editable Files]

  • cfg/cfg.lua
  • cfg/cfg_logs.lua
  • server/functions.lua

[This package contains]

  • core_pvp_redzones

[Documentation & Discord]