[GABZ] Fleeca

[Description]
Fleeca Robbery is a highly immersive bank heist system built specifically for Gabz Fleeca Bank MLOs, delivering a realistic, multi-stage robbery experience that rewards teamwork, planning, and execution.
Designed for serious roleplay servers, this script transforms ordinary bank robberies into high-stakes criminal operations with interactive objectives, security systems, and rewarding loot mechanics.
[Preview]
[Features]
- Framework Independent
- Supports ESX Legacy, QBCore, QBox, NDCore, vRP, vRPex, and Standalone servers.
- Seamlessly integrates with existing frameworks while maintaining full standalone compatibility.
- Single configuration for easy setup across all supported frameworks.
- Multiple Interaction Systems
- Supports ox_target, qb-target, qtarget, interact, ox_lib, and default GTA V interactions.
- Easily switch between interaction systems through configuration.
- Consistent and synchronized interactions for all players.
- Multi-Dispatch Integration
- Supports ps-dispatch, cd_dispatch, core_dispatch, qs-dispatch, outlawalert, and default dispatch.
- Configure which actions trigger police alerts.
- Fully customizable dispatch messages and alert behavior.
- Integrated Notification System
- Built-in notifications with framework compatibility.
- Supports custom notification systems.
- Fully configurable messages and styles.
- Integrated Logging
- Detailed robbery logs for administration.
- Track robbery starts, completions, failures, and rewards.
- Easy integration with external logging systems.
- Advanced Police Requirements
- Configurable minimum police count required to start the robbery.
- Support for unlimited custom police jobs and factions.
- Easily define multiple law enforcement groups through configuration.
- Global Robbery Cooldown System
- Shared cooldown across all compatible robbery resources.
- Prevents players from starting another robbery until the cooldown expires.
- Configurable cooldown duration or complete disable option.
- Perfect for balancing server economy and progression.
- Robbery Reset & Respawn System
- Automatic robbery reset after completion or abandonment.
- Independent NPC respawn timers.
- Fully configurable reset and respawn intervals.
- Advanced Synced Door System
- Fully custom door synchronization between all players.
- Accurate door rotation and state replication.
- Supports Regular Doors, Vault Doors, and Automatic Doors.
- Smooth and reliable multiplayer synchronization.
- Fully Customizable NPC System
- Add unlimited NPCs to any robbery location.
- Configure unique NPC models, weapons, and behaviors.
- Spawn NPCs at fixed positions or from randomized position pools.
- Individual respawn settings per NPC.
- Configurable armor values.
- Adjustable accuracy settings.
- Optional headshot immunity.
- Distance-based cleanup system for optimal performance.
- Fully configurable combat difficulty.
- Powerful Interactable System
- Highly tested and network-synchronized interactable framework.
- Reliable multiplayer interactions with extensive real-world testing.
- Supports unlimited custom interaction types.
- Designed to be flexible for every robbery scenario.
- Assign custom minigames to individual interactions.
- Grant rewards, items, or trigger events.
- Optional Camera System integration.
- Optional police alert triggers.
- Unique behavior and requirements per interaction.
- Every interactable can be completely unique.
- Security Focused
- Built with security as a priority.
- Server-side validation for critical actions.
- Protection against common Lua executor exploits.
- Designed specifically for multiplayer environments.
- Highly Configurable
- Extensive configuration without sacrificing ease of use.
- Customize every aspect of the robbery experience.
- Clear and organized structure for quick modifications.
- Optimized Performance
- Developed with performance as a top priority.
- Efficient entity handling and synchronization.
- Minimal resource usage during gameplay.
- Designed for large servers and high player counts.
[Dependencies]
- GABZ Interior : https://fivem.gabzv.com/package/4682008
- Game build must be 2372 or higher
- Server version must be 7290 or higher
- Onesync Legacy or Onesync Infinity
[Optimization]
- Runs at 0.00 - 0.01 ms when idle
- Runs at 0.00 - 0.01 ms when active if player is far away from robbery location
- Runs at 0.02 - 0.04 ms when active, depends on the workload of the player interaction
[Documentation & Discord]
- Documentation can be found here : https://nuno-radio-man.gitbook.io/docs
- Join our discord for support : https://discord.gg/9Pt2RXRdbk
