[FM SHOP] Fleeca

14.99 EUR

GIFTCARD BALANCE

RECENT PAYMENTS

  • icedste

    Dumpster Dive

  • 9wer

    [Robbery] Subscripti...

  • MiiLLZz

    [Robbery] Subscripti...

  • MTSERVER

    Dumpster Dive

  • HunterReece

    [Robbery] ATM

  • zxs0la0123

    [GABZ] Bobcat

[GABZ] Fleeca

450e1120ed9c83c5cf8818cf668595ea7a7f6318.png

[Description]

Fleeca Robbery is a highly immersive bank heist system built specifically for Gabz Fleeca Bank MLOs, delivering a realistic, multi-stage robbery experience that rewards teamwork, planning, and execution.

Designed for serious roleplay servers, this script transforms ordinary bank robberies into high-stakes criminal operations with interactive objectives, security systems, and rewarding loot mechanics.

[Preview]

https://youtu.be/iZTaNI-WA_M

[Features]

  • Framework Independent
    • Supports ESX Legacy, QBCore, QBox, NDCore, vRP, vRPex, and Standalone servers.
    • Seamlessly integrates with existing frameworks while maintaining full standalone compatibility.
    • Single configuration for easy setup across all supported frameworks.
  • Multiple Interaction Systems
    • Supports ox_target, qb-target, qtarget, interact, ox_lib, and default GTA V interactions.
    • Easily switch between interaction systems through configuration.
    • Consistent and synchronized interactions for all players.
  • Multi-Dispatch Integration 
    • Supports ps-dispatch, cd_dispatch, core_dispatch, qs-dispatch, outlawalert, and default dispatch.
    • Configure which actions trigger police alerts.
    • Fully customizable dispatch messages and alert behavior.
  • Integrated Notification System
    • Built-in notifications with framework compatibility.
    • Supports custom notification systems.
    • Fully configurable messages and styles.
  • Integrated Logging
    • Detailed robbery logs for administration.
    • Track robbery starts, completions, failures, and rewards.
    • Easy integration with external logging systems.
  • Advanced Police Requirements
    • Configurable minimum police count required to start the robbery.
    • Support for unlimited custom police jobs and factions.
    • Easily define multiple law enforcement groups through configuration.
  • Global Robbery Cooldown System
    • Shared cooldown across all compatible robbery resources.
    • Prevents players from starting another robbery until the cooldown expires.
    • Configurable cooldown duration or complete disable option.
    • Perfect for balancing server economy and progression.
  • Robbery Reset & Respawn System
    • Automatic robbery reset after completion or abandonment.
    • Independent NPC respawn timers.
    • Fully configurable reset and respawn intervals.
  • Advanced Synced Door System
    • Fully custom door synchronization between all players.
    • Accurate door rotation and state replication.
    • Supports Regular Doors, Vault Doors, and Automatic Doors.
    • Smooth and reliable multiplayer synchronization.
  • Fully Customizable NPC System
    • Add unlimited NPCs to any robbery location.
    • Configure unique NPC models, weapons, and behaviors.
    • Spawn NPCs at fixed positions or from randomized position pools.
    • Individual respawn settings per NPC.
    • Configurable armor values.
    • Adjustable accuracy settings.
    • Optional headshot immunity.
    • Distance-based cleanup system for optimal performance.
    • Fully configurable combat difficulty.
  • Powerful Interactable System
    • Highly tested and network-synchronized interactable framework.
    • Reliable multiplayer interactions with extensive real-world testing.
    • Supports unlimited custom interaction types.
    • Designed to be flexible for every robbery scenario.
    • Assign custom minigames to individual interactions.
    • Grant rewards, items, or trigger events.
    • Optional Camera System integration.
    • Optional police alert triggers.
    • Unique behavior and requirements per interaction.
    • Every interactable can be completely unique.
  • Security Focused
    • Built with security as a priority.
    • Server-side validation for critical actions.
    • Protection against common Lua executor exploits.
    • Designed specifically for multiplayer environments.
  • Highly Configurable
    • Extensive configuration without sacrificing ease of use.
    • Customize every aspect of the robbery experience.
    • Clear and organized structure for quick modifications.
  • Optimized Performance
    • Developed with performance as a top priority.
    • Efficient entity handling and synchronization.
    • Minimal resource usage during gameplay.
    • Designed for large servers and high player counts.

[Dependencies]

[Optimization]

  • Runs at 0.00 - 0.01 ms when idle
  • Runs at 0.00 - 0.01 ms when active if player is far away from robbery location
  • Runs at 0.02 - 0.04 ms when active, depends on the workload of the player interaction

[Documentation & Discord]